| Based off quake? | |
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Dannywazhere0k Metroid
Posts : 1 Join date : 2009-12-31
| Subject: Based off quake? Thu Dec 31, 2009 7:51 am | |
| well since it is can we use Half-life bsp it runs smoothly solitude gots a great point we should use Half-life bsp engine to play prime
info http://forums.inside3d.com/viewtopic.php?t=1232&postdays=0&postorder=asc&start=0
source https://customtf.svn.sourceforge.net/svnroot/customtf/quakelife/ql_src/
or we can use my source files but i dont want to give anything away have you guys started on the game mexicouger send me the files you know who i am its 7cz4life from youtube i havnt been online in awhile but i wanna help in this project? | |
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ducksrule Developer
Posts : 264 Join date : 2009-10-26
| Subject: Re: Based off quake? Mon Jan 04, 2010 3:54 pm | |
| i dont have any clue who u are but are project is at a slow pace and i am now composing two songs that i will post later! but that half life thing is good, we will try it. | |
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Shallows Admin
Posts : 185 Join date : 2009-10-25 Age : 30 Location : Rotorua. New Zealand
| Subject: Re: Based off quake? Tue Jan 05, 2010 6:12 pm | |
| Let me get this straight. You can code QC or Engine. ANd I have no clue who you are. You can apply if your a coder.
Peace, Shallows | |
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ducksrule Developer
Posts : 264 Join date : 2009-10-26
| Subject: Re: Based off quake? Thu Jan 14, 2010 5:38 pm | |
| ya we definatly need coders | |
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Lunaxe Metroid
Posts : 9 Join date : 2010-02-11 Location : Neverland
| Subject: Re: Based off quake? Fri Feb 12, 2010 8:43 am | |
| Half life bsp would be great! ... I can make rain and snow with it! But I need something 30 instead of something 29 to test them... It also works great with custom textures, and would look beautiful in Darkplaces Definitely a suggestion I'll look into | |
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Mobster Metroid
Posts : 8 Join date : 2009-10-30
| Subject: Re: Based off quake? Sun Feb 14, 2010 3:28 pm | |
| you just need to test it in darkplaces.... | |
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Mexicouger Developer
Posts : 176 Join date : 2009-10-31 Age : 30 Location : In your psp next door
| Subject: Re: Based off quake? Fri Jun 04, 2010 6:03 pm | |
| I'm a coder now, So let's get back to business. I just created a new Moddb for us. | |
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ducksrule Developer
Posts : 264 Join date : 2009-10-26
| Subject: Re: Based off quake? Sat Jun 05, 2010 10:33 pm | |
| cool. im starting a new song and i started modeling. thanks mexi | |
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Mexicouger Developer
Posts : 176 Join date : 2009-10-31 Age : 30 Location : In your psp next door
| Subject: Re: Based off quake? Mon Jun 07, 2010 4:40 pm | |
| No problem. I got a heck Load of new ideas For Prime Since I can code now. And I put a new Build of Prime in dropbox. Go check it out. We are officially on the kurok engine now. I got it to work. And I hope you take my advice on making Different songs. Use different Instruments and Use different Beats and Just make the songs more awesome. I really like our theme and Primesta.
But NEW songs ok? Now go check out the build. I did a bit of coding for it as well, And I just learned how to make rugged terrain | |
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ducksrule Developer
Posts : 264 Join date : 2009-10-26
| Subject: Re: Based off quake? Mon Jun 07, 2010 6:42 pm | |
| ok ill switch users and check it out. ill give you a full report how it works out. and the new song is different with an instrument ive never heard of that sounds sick! postin it soon so what r u gonna do now? | |
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Mexicouger Developer
Posts : 176 Join date : 2009-10-31 Age : 30 Location : In your psp next door
| Subject: Re: Based off quake? Fri Jun 11, 2010 2:38 pm | |
| Well, I'm gonnna finish Up the Few weapons I was coding in Like the sniper, and I'm gonna do their second abilities. The only crappy thing is: The bots won't know how to use those abilities unless I alter their core function depending on the weapon. Plus I gotta redo all the rocky walls in Rocky They have ttexture issues | |
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Shallows Admin
Posts : 185 Join date : 2009-10-25 Age : 30 Location : Rotorua. New Zealand
| Subject: Re: Based off quake? Fri Jun 11, 2010 4:04 pm | |
| Readd me to the dropbox, I left it due to space and thinking you had gone. Maybe a warning next time.
aliensolid@gmail.com | |
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Mexicouger Developer
Posts : 176 Join date : 2009-10-31 Age : 30 Location : In your psp next door
| Subject: Re: Based off quake? Fri Jun 11, 2010 4:41 pm | |
| OH MY GOSH!! I"M SO EXCITED TO HAVE YOU BACK SHALLOWS!! THIS IS AMAZING!!
Guess what! We got a player model done with 582 polys. It's gonna be textured/animated and 100% done by next week! Then I will code it in | |
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ducksrule Developer
Posts : 264 Join date : 2009-10-26
| Subject: Re: Based off quake? Fri Jun 11, 2010 8:46 pm | |
| we have shallows back? nice! | |
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Mexicouger Developer
Posts : 176 Join date : 2009-10-31 Age : 30 Location : In your psp next door
| Subject: Re: Based off quake? Fri Jun 11, 2010 9:00 pm | |
| QWell, It all depends, Because We don't need any models done. DtMidian can do all the models we need, Plus texture/animate them. So what will shallows do? Inspire the project maybe>? | |
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ducksrule Developer
Posts : 264 Join date : 2009-10-26
| Subject: Re: Based off quake? Sat Jun 12, 2010 11:11 am | |
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Mexicouger Developer
Posts : 176 Join date : 2009-10-31 Age : 30 Location : In your psp next door
| Subject: Re: Based off quake? Sat Jun 12, 2010 11:19 am | |
| Pshh. You're not serious.... Shallows has greater things to do than "our little community" I don't know why I bothered adding him back to dropbox.... Maybe it was Because it may liven up the psp scene | |
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ducksrule Developer
Posts : 264 Join date : 2009-10-26
| Subject: Re: Based off quake? Sat Jun 12, 2010 2:50 pm | |
| have i ever been serious? | |
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Mexicouger Developer
Posts : 176 Join date : 2009-10-31 Age : 30 Location : In your psp next door
| Subject: Re: Based off quake? Sat Jun 12, 2010 3:23 pm | |
| Yes, many times before. But this time it's not. I fell Into a trap I think. Or maybe he really wants to help out... I don't know.... | |
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ducksrule Developer
Posts : 264 Join date : 2009-10-26
| Subject: Re: Based off quake? Sat Jun 12, 2010 7:22 pm | |
| we will just have to wait and find out | |
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Shallows Admin
Posts : 185 Join date : 2009-10-25 Age : 30 Location : Rotorua. New Zealand
| Subject: Re: Based off quake? Mon Jun 14, 2010 11:11 pm | |
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Mexicouger Developer
Posts : 176 Join date : 2009-10-31 Age : 30 Location : In your psp next door
| Subject: Re: Based off quake? Tue Jun 15, 2010 7:15 am | |
| Well, Ducks is scared you will Delete everything in our dropbox. I think that is stupid. You have respect for this game, and Wouldn't just get a wild hair and delete all our precious work. Ridiculous....
But Anyways.... When will you be back. | |
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Shallows Admin
Posts : 185 Join date : 2009-10-25 Age : 30 Location : Rotorua. New Zealand
| Subject: Re: Based off quake? Wed Jun 16, 2010 7:22 pm | |
| Why would I delete the majority of what nate and I did. Thats Thick. Or why would I delete what you did. I dont give a fuck about the PSP Community tbh, bunch of bitchy little girls. Thus why I went to UDK working with people whos balls had dropped. I dont mind giving a hand.
Ill be back when Im back atm I am too busy | |
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| Based off quake? | |
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