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PSP Quake/Kurok Mod Bringing our favourite heroine around Samus from the Metroid Series to our favourite handheld the Playstation Portable
 
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ducksrule
Dannywazhere0k
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Dannywazhere0k
Metroid
Metroid



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Join date : 2009-12-31

Based off quake? Empty
PostSubject: Based off quake?   Based off quake? EmptyThu Dec 31, 2009 7:51 am

well since it is can we use Half-life bsp it runs smoothly solitude gots a great point we should use Half-life bsp engine to play prime

info http://forums.inside3d.com/viewtopic.php?t=1232&postdays=0&postorder=asc&start=0

source https://customtf.svn.sourceforge.net/svnroot/customtf/quakelife/ql_src/

or we can use my source files but i dont want to give anything away have you guys started on the game mexicouger send me the files you know who i am its 7cz4life from youtube i havnt been online in awhile but i wanna help in this project?
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ducksrule
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ducksrule


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Join date : 2009-10-26

Based off quake? Empty
PostSubject: Re: Based off quake?   Based off quake? EmptyMon Jan 04, 2010 3:54 pm

i dont have any clue who u are but are project is at a slow pace and i am now composing two songs that i will post later! but that half life thing is good, we will try it.
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Shallows
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Shallows


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Age : 30
Location : Rotorua. New Zealand

Based off quake? Empty
PostSubject: Re: Based off quake?   Based off quake? EmptyTue Jan 05, 2010 6:12 pm

Let me get this straight.
You can code QC or Engine.
ANd I have no clue who you are.
You can apply if your a coder.

Peace,
Shallows
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ducksrule
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ducksrule


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PostSubject: Re: Based off quake?   Based off quake? EmptyThu Jan 14, 2010 5:38 pm

ya we definatly need coders
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Lunaxe
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Lunaxe


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PostSubject: Re: Based off quake?   Based off quake? EmptyFri Feb 12, 2010 8:43 am

Half life bsp would be great! ... I can make rain and snow with it! But I need something 30 instead of something 29 to test them...

It also works great with custom textures, and would look beautiful in Darkplaces
Very Happy

Definitely a suggestion I'll look into
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Mobster
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Join date : 2009-10-30

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PostSubject: Re: Based off quake?   Based off quake? EmptySun Feb 14, 2010 3:28 pm

you just need to test it in darkplaces....
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Mexicouger
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Mexicouger


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Age : 30
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Based off quake? Empty
PostSubject: Re: Based off quake?   Based off quake? EmptyFri Jun 04, 2010 6:03 pm

I'm a coder now, So let's get back to business. I just created a new Moddb for us.
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ducksrule
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PostSubject: Re: Based off quake?   Based off quake? EmptySat Jun 05, 2010 10:33 pm

cool. im starting a new song and i started modeling. thanks mexi
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Mexicouger
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PostSubject: Re: Based off quake?   Based off quake? EmptyMon Jun 07, 2010 4:40 pm

No problem. I got a heck Load of new ideas For Prime Since I can code now.
And I put a new Build of Prime in dropbox. Go check it out. We are officially on the kurok engine now. I got it to work. And I hope you take my advice on making Different songs. Use different Instruments and Use different Beats and Just make the songs more awesome. I really like our theme and Primesta.

But NEW songs ok? Now go check out the build. I did a bit of coding for it as well, And I just learned how to make rugged terrain
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ducksrule
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ducksrule


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PostSubject: Re: Based off quake?   Based off quake? EmptyMon Jun 07, 2010 6:42 pm

ok ill switch users and check it out. ill give you a full report how it works out. and the new song is different with an instrument ive never heard of that sounds sick!
postin it soon
so what r u gonna do now?
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Mexicouger
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Mexicouger


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PostSubject: Re: Based off quake?   Based off quake? EmptyFri Jun 11, 2010 2:38 pm

Well, I'm gonnna finish Up the Few weapons I was coding in Like the sniper, and I'm gonna do their second abilities. The only crappy thing is: The bots won't know how to use those abilities unless I alter their core function depending on the weapon. Plus I gotta redo all the rocky walls in Rocky Sad They have ttexture issues
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Shallows
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PostSubject: Re: Based off quake?   Based off quake? EmptyFri Jun 11, 2010 4:04 pm

Readd me to the dropbox, I left it due to space and thinking you had gone. Maybe a warning next time.

aliensolid@gmail.com
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Mexicouger
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PostSubject: Re: Based off quake?   Based off quake? EmptyFri Jun 11, 2010 4:41 pm

OH MY GOSH!! I"M SO EXCITED TO HAVE YOU BACK SHALLOWS!! THIS IS AMAZING!!

Guess what! We got a player model done with 582 polys. It's gonna be textured/animated and 100% done by next week! Then I will code it in
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ducksrule
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PostSubject: Re: Based off quake?   Based off quake? EmptyFri Jun 11, 2010 8:46 pm

we have shallows back? nice!
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Mexicouger
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PostSubject: Re: Based off quake?   Based off quake? EmptyFri Jun 11, 2010 9:00 pm

QWell, It all depends, Because We don't need any models done. DtMidian can do all the models we need, Plus texture/animate them. So what will shallows do? Inspire the project maybe>?
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ducksrule
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PostSubject: Re: Based off quake?   Based off quake? EmptySat Jun 12, 2010 11:11 am

Maybe advertising?
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Mexicouger
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Mexicouger


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PostSubject: Re: Based off quake?   Based off quake? EmptySat Jun 12, 2010 11:19 am

Pshh. You're not serious....
Shallows has greater things to do than "our little community"
I don't know why I bothered adding him back to dropbox.... Maybe it was Because it may liven up the psp scene
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ducksrule
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ducksrule


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PostSubject: Re: Based off quake?   Based off quake? EmptySat Jun 12, 2010 2:50 pm

have i ever been serious?
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Mexicouger
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Mexicouger


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PostSubject: Re: Based off quake?   Based off quake? EmptySat Jun 12, 2010 3:23 pm

Yes, many times before. But this time it's not. I fell Into a trap I think. Or maybe he really wants to help out... I don't know....
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ducksrule
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ducksrule


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PostSubject: Re: Based off quake?   Based off quake? EmptySat Jun 12, 2010 7:22 pm

we will just have to wait and find out
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Shallows
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PostSubject: Re: Based off quake?   Based off quake? EmptyMon Jun 14, 2010 11:11 pm

hmm, maybe never know.
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Mexicouger
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Mexicouger


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PostSubject: Re: Based off quake?   Based off quake? EmptyTue Jun 15, 2010 7:15 am

Well, Ducks is scared you will Delete everything in our dropbox. I think that is stupid. You have respect for this game, and Wouldn't just get a wild hair and delete all our precious work. Ridiculous....

But Anyways.... When will you be back.
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Shallows
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Shallows


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PostSubject: Re: Based off quake?   Based off quake? EmptyWed Jun 16, 2010 7:22 pm

Why would I delete the majority of what nate and I did.
Thats Thick.
Or why would I delete what you did. I dont give a fuck about the PSP Community tbh, bunch of bitchy little girls. Thus why I went to UDK working with people whos balls had dropped.
I dont mind giving a hand.

Ill be back when Im back atm I am too busy
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