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PSP Quake/Kurok Mod Bringing our favourite heroine around Samus from the Metroid Series to our favourite handheld the Playstation Portable
 
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xerofdv
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Join date : 2010-06-08

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PostSubject: a few ideas   a few ideas EmptyTue Jun 08, 2010 8:48 pm

well since you cant really use the name samus aran why not SA-X? like the cloned samus in fusion ? or something of that nature that would be pretty cool Smile
also will the multiplayer be like hunters?
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ducksrule
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ducksrule


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PostSubject: Re: a few ideas   a few ideas EmptyWed Jun 09, 2010 10:18 am

our team already decided to name the character Tetra. It will be cool, just be patient

good idea though
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Mexicouger
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Mexicouger


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PostSubject: Re: a few ideas   a few ideas EmptyFri Jun 11, 2010 2:35 pm

Hmm.. SA-X would still be copying Metroid. We have another name: Tetra, and It works out well.

And I don't know if there will be any Hunters In multiplayer. That would be outrageously difficult to code each Hunters animations, their plan of action, and duh duh duh. Plus all their extra firing functions... It just wouldn't be too easy to do. But It's not a solid NO yet either. Maybe we will get a more advanced coder as time goes on.
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xerofdv
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PostSubject: Re: a few ideas   a few ideas EmptyFri Jun 11, 2010 8:10 pm

oh i think i phrased it wrong =/ will the multiplayer be like metroid hunters where no 2 players were in this case "tetra" but another "bounty hunter" or outlaw entirely (no bots or deep deep back story to boot) but true that you cant use SA-X but nice name tho Smile the design is pretty cool too (im subscribed to your youtube Smile ) good luck guys
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ducksrule
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ducksrule


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PostSubject: Re: a few ideas   a few ideas EmptyFri Jun 11, 2010 8:45 pm

thank you
hmm im not the coder. mexi might know tho
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Mexicouger
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Mexicouger


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PostSubject: Re: a few ideas   a few ideas EmptyFri Jun 11, 2010 9:01 pm

honestly.. I have no clue what hes asking...
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xerofdv
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PostSubject: Re: a few ideas   a few ideas EmptyFri Jun 11, 2010 9:14 pm

umm multiplayer with different characters?
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Mexicouger
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Mexicouger


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PostSubject: Re: a few ideas   a few ideas EmptyFri Jun 11, 2010 9:56 pm

Ohhh. Sorry. Yea, That won't happen. Ducks asked me the same thing. It would be just as much coding as you being that character. Not going to happen. But other cool things are gonna be happening however... And whats your name on youtube?
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xerofdv
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PostSubject: Re: a few ideas   a few ideas EmptyFri Jun 11, 2010 10:01 pm

shadowxero Smile
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Mexicouger
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Mexicouger


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PostSubject: Re: a few ideas   a few ideas EmptySun Jun 13, 2010 5:50 pm

I Know who you are then Smile

And thanks For suscribing. I am hoping more people will recognize Prime. We really need a moddb :/
This weekend I will make a Group and Shallows will add me so I can post updates. That is really needed. We got alot of work Done
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ducksrule
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PostSubject: Re: a few ideas   a few ideas EmptySun Jun 13, 2010 6:49 pm

you can say that again
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xerofdv
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PostSubject: Re: a few ideas   a few ideas EmptySun Jun 13, 2010 10:06 pm

in any case i can help texture or uvmap Smile and im glad this mod is back on track Smile
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Mexicouger
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Mexicouger


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PostSubject: Re: a few ideas   a few ideas EmptyMon Jun 14, 2010 11:31 am

I am sorry, Be we Don'e Need any help. Unless.. Can you create Textures for Maps? If so, Then you can join. That would lighten the load for Nate and I.

And do you have a psp?
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xerofdv
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PostSubject: Re: a few ideas   a few ideas EmptyMon Jun 14, 2010 2:38 pm

psp 1000 i have only done models but give me a few days and ill catch on Smile
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Mexicouger
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Mexicouger


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PostSubject: Re: a few ideas   a few ideas EmptyMon Jun 14, 2010 3:10 pm

Well, I will see. Show me some texture work for Maps and Share your knowledege of the best way and format textures should be in. I DOn't want to have to teach a Noob how to Do stuff I have been doing for a while...(Not to say your a noob)
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xerofdv
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PostSubject: Re: a few ideas   a few ideas EmptyMon Jun 14, 2010 3:39 pm

lol dont worry, its using the kurok engine right? (or a variant?)
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Mexicouger
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Mexicouger


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PostSubject: Re: a few ideas   a few ideas EmptyMon Jun 14, 2010 4:00 pm

Yes. We are on The Kurok engine
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